Reload Slot Stack-member-number Command
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- Reload Slot Stack-member-number Command Generator
- Reload Slot Stack-member-number Command Block
- Reload Slot Stack-member-number Command Linux
slotid(0-21) - Equip the item on your cursor into the specified slot: #face number of face - Sets you or your target's face to face number temporarily. #fear: View and edit fear grids and hints: #finditem: Finds an item by name or ID. #findnpctype search criteria - Search database NPC types: #findspell searchstring - Search for a spell. This video describes how to use the Cisco Reload command. In addition, it provides some strategies for using this command.
.unlock or .u command used to fix stuck-in-combat problems preventing you from joining a scenario. One attempt every 30 seconds is allowed.
.gmlist or .gm command shows available Game Masters online.
.rules command sends a condensed list of in-game rules.
.assist command switches to friendly target's target.
.tellblock command allows you to block whispers from non-staff players who are outside of your guild.
.getstats command shows your own linear stat bonuses. (You must target yourself first!)
.standard command assigns Standard Bearer Title to the Player.
.ror command shows Help Files for RoR-specific features.
.changename command requests a name change, one per account per month. Keep in mind that you must be L40R40, and in your city (Altdorf/Inevitable City) to request a new name. ( .changename Newname)
.mindread command causes the target creature to broadcast its AI.
/reload or /rel command reloads/refreshes your UI. Quite often it gets rid of stuttering too.
.ab changelist command displays a list of changes made to the career on Return of Reckoning.
.rvrstatus or .rvr command lists all active zones.
.pug command lists the current 'pick-up group' scenario (a scenario only solo and duo queued players can join).
.respec gathering type this command to unlearn your gathering skills, and thus be able to learn a new one.
.respec crafting type this command to unlearn your crafting skills, and thus be able to learn a new one.
.guildinvolve to involve your guild in the current zone's campaign. Bonuses for the guild include: all RVR tagged guildies in zone have a 5% contribution bonus for the campaign, gain 5% more XP/INF/RR (which stacks with other bonuses like Potion of Acclaim), bag roll on lock increased by flat 50 points, and resource production from Battle Objectives is increased by 3% per guild involved. Cost is 30g, taken from guild vault. Unlocks at guild rank 14.
.claimkeep to claim the current zone's keep. Bonuses for the guild include: all of the incentives from involving in the campaign, plus the keep cannot de-rank below rank 4 if such rank is acquired. Cost is 80g, taken from guild vault. Unlocks at guild rank 14.
Deprecated Commands
.ab command reveals class's modifications specific to Return of Reckoning.
.ab exmode command enables experimental mode on the current target if the current class supports it.
- 32G bandwidth–Cisco likes to advertise 64G of aggregate bandwidth. The keyword is “aggregate”. I find this very misleading because the stackwise cables function bi-directionally. This is where Cisco gets their 64G total speeds. However, when you purchase a 10/100 network card, it’s never advertised as 20/200 is it? The truth is, a 100Mbps card at full duplex technically gets you 200Mbps of available bandwidth. 100Mbps transmit and 100Mbps receive. In any event, all member switches have access to this available bandwidth.
- Management – When stacked, all your member switches are seen as just one switch. From a management standpoint, this makes configuration easy. One management IP address and one configuration file. Instant access to all your member switches.
- Cabling – Cleaner cabling since they stack from behind and would not interfere with any other cables you may have. So it is aesthetically pleasing.
- 9 Member Switch capacity – You can stack up to nine switches in your stackwise switching fabric. This gives you much room for growth and 432 Ethernet 10/100/1000 ports with 18 10GbE ports.
- Hot pluggable switches – You can remove and add switches while the stack is running. A working stack can accept new members or delete old ones without service interruption.
- Stackwise Plus – Supports local switching with destination stripping. This allows traffic to stay off the stackwise fabric if the destination is already local to the switch.
- There are three main software feature sets: LAN Base, IP Base, IP Services
- You cannot mix software feature sets. You cannot have some switches with LAN Base and some with IP Services for example.
- The Cisco StackWise technology requires that all units in the stack run the same release of Cisco IOS Software.
- A standalone switch is a switch stack with one stack member that also operates as the stack master.
- Make sure that you power off the switches that you add to or remove from the switch stack. I have not found a clear reason for this, perhaps it’s to prevent any corruption of the stack. Obviously you can add or remove a switch during stack production.
- A new, out-of-the-box switch (one that has not joined a switch stack or has not been manually assigned a stack member number) ships with a default stack member number of 1. When it joins a switch stack, its default stack member number changes to the lowest available member number in the stack.
- If you manually change the stack member number, it only takes effect when you reset that specific member switch.
- A higher priority value for a stack member increases its likelihood of being elected stack master and retaining its stack member number. The priority value can be 1 to 15. The default priority value is 1.
- You can manually define the priority value for a stack member. I always like to define which switch is the MASTER.
- The configuration that you create on the switch stack is called the provisioned configuration.
- The switch that is added to the switch stack and that receives this configuration is called the provisioned switch.
- Each software image includes a stack protocol version. In order to remain compatible, protocol versions should be similar.
- Connecting to individual console ports on a member switch still talks to MASTER switch.
switch# copy run start
switch# reload
MASTER by default if the original MASTER fails or goesoffline.
show switch detail = Provide port status of stackwise ports.
show switch stack-ring speed = stack ring status, configuration and protocol.What really matters here are the ring status and configuration.
reload slot <member switch number> = For example: reload slot 4 will onlyreboot the member switch that is switch#4.
remote command <member switch number> show version = You can specifyoutput specifically for a member switch. If you want the IOS version of memberswitch#2 you would type: remote command 2 show version. Not every command issupported under “remote command”.
no switch <member switch number> provision = If you’ve removed a memberswitch physically from your stack, you should run this command to permanentlyremove it from the stack status when you issue the “show switch” command.
archive copy-sw = copies IOS from one switch to another.
switch 1 renumber 2 = Reconfigures switch 1 as switch 2 and only takes effectafter this switch reloads. You can use the “reload slot” command do this so youdon’t have to reload the entire stack. But you cannot renumber to an alreadyused switch#.
Reload Slot Stack-member-number Command Generator
copy flash1: flashX (where X is your slot number from your member switch)