Golf Poker Chip Rules
Posted By admin On 10/04/22On the first hole, A scores 5 and B scores 6. Add them up and that's 11. But we don't add up scores in Las Vegas, we pair them to form a new number. Put '5' and '6' together and you get 56. Fifty-six is the score for Team A/B on Hole 1. Very Negative Chip! Worth 3x wager ( you get three hazards in a row). Easier than you think! For example: you go into the sandtrap (1 Sand) it takes you 2 or more shots to get out (2 Grave Digger) then you hit it into another sandtrap or into the trees or into the water (3). 1 putt: A 1 putt chip is when a golfer one putts from the furthest distance from the hole. Birdie: A birdie is when a golfer shoots a birdie that is the furthest from the hole. Chip In: A wild chip could be given to a golfer for any good shot, longest drive, a mulligan with each birdie, overall score etc. It's wild, it's up to you.
We've all done it. Signed up for a poker run, get three cards in and have a crap hand and lose all enthusiasm for the remainder of the ride.
Now, honestly if you sign up for a charity poker run with the expectation of winning and coming out ahead, then you're probably doing it for the wrong reason. But, from a competitive spirit kind of thing, we all hate to lose and it's even worse when halfway through the game you know there's no way you can win.
That's why we like a slight variation on this old standard..the POKER CHIP RUN.
What makes this game better than a standard 5 card poker run is NOBODY has a clue if they have a good hand or a bad hand until they return to the starting point.
Vegas Golf Poker Chip Game Rules
That helps you (as the event organizer) in several ways. The first is the majority of your participants will enjoy the event all the way through, you'll ensure that almost everyone will return to the start (instead of dropping out halfway) and the old 'I don't know how to play poker' excuse some people use for not attending your event.
How it works
The poker chip run is the simplest run you can set up. Here's what you need to do.
1. Decide on the number of stops you will have. Typically you can have as many as 5 or as few as three. If you're short on volunteers to man your stops, then we recommend having only 1 additional stop someone along the route. This gives you 3 draws from the poker chip bag. One when they register and before they leave, one at the stop out on the route, and one when they return to the starting point.
Get a set of generic poker chips, or contact Custom Products Plus (478-299-4601) for custom printed chips.
Divide the chips into equal numbers in a opaque bag so your participants can't see which color they're getting.
At each stop have your participants draw out 3 chips. Then note the colors drawn on their registration sheet.
That's it. Pretty simple huh?
Oh yea, once everyone leaves for the run, or (preferably) once everyone is back in and all the sheets have been returned, stage a public drawing where you put 1 chip of each color in the bag and have a volunteer reach into the bag and blindly draw out a chip. The first chip drawn is worth 20 points, the second chip is worth 10 points and the third chip is worth 5 points.
For example, if the first chip drawn is red, then every red chip drawn on the ride is worth 20 points. If the second chip is white then all the white chips are worth 10 points and the blue chips were worth 5 points.
The beauty of this is that because the value of the chips wasn't established until AFTER the ride concluded, no one knew if they had a good hand or not. They could've had all blue chips, or all red chips or all white chips and they either won big, or was a big loser!
Just make sure the person blind drawing the chips has no way to tell which color is which when they're in the bag and that person doesn't know anything about the participants scores or who has what colors on their sheets.
But if it's a blind draw, it's still pretty hard for anyone to cheat with this system.
If you have questions, or need more info, call us at Biker Nation, 478-268-7528 and we'll be happy to answer any questions about this system. We've used this dozens of times and it works great!
For a casual, non-competitive golfer, marking your ball may be just a simple courtesy to a player who’s farther from the hole, whether on the green or nearby. You just grab whatever's handy -- such as a plastic marker, a coin, or even a tee -- mark and remove your ball, then put it back when it’s your turn. But the rules of game apply to both amateur and professional golfers, and cover situations that involve something as simple as a ball marker.
Rules of Golf
Poker Chip Values
The Professional Golfers' Association is among the organizations -- both pro and amateur -- that follow the Rules of Golf, as published by the United States Golf Association.
Ball marking is referenced throughout the rules, but the most common points are covered under rules 20-1 and 20-3. Rule 20-1 states in part, “The position of a ball to be lifted should be marked by placing a ball-marker, a small coin or other similar object immediately behind the ball.” While there's no penalty for using an object that's not similar to a plastic ball-marker or a small coin, you'll rarely -- if ever -- see a PGA player use anything other than a small, flat disc to mark a ball.
Who May Mark a Ball
Under the Rules of Golf, a ball may be marked by a player, his partner (such as in a best-ball match) or “another person authorized by the player.'
The marked ball must then be replaced by the person who lifted the ball, the player, or the player’s partner. No matter who marks or replaces the ball, however, the player is responsible for any violations of the rules.
When Balls May Be Marked
In addition to marking balls on the green when another player is away, there are a variety of situations in which PGA players -- and anyone else following the official Rules of Golf -- are permitted to mark and lift their balls. If a player is unsure if a ball is his, he may mark and lift the ball for examination. If a ball is cut or otherwise damaged, he may mark and lift it, examine the damage and replace the ball if it’s unfit for play.
On the green, a player may mark and lift the ball if he wants to clean it. If play is suspended due to threatening weather, a player may mark his ball’s position.
Interpretations
Just as a nation’s laws may be interpreted by courts, the Rules of Golf also has its equivalent to case law, which the USGA terms “Decisions.” For example, in the 2010 Dubai World Championship (not a PGA event, but played under the standard Rules of Golf), Ian Poulter marked his ball on the green of the second playoff hole, picked it up, then accidentally dropped the ball, which dislodged the marker. Poulter informed the match referee, who assessed Poulter a one-stroke penalty, costing him any chance to win the event (although he took home a second prize of $833,000). Rule 20-1 states in part, “If a ball or ball-marker is accidentally moved in the process of lifting the ball … There is no penalty, provided the movement of the ball or ball-marker is directly attributable to the specific act of marking the position of or lifting the ball.”
In Dubai, however, the referee cited Decision 20-1/15, which narrows the definition of “directly attributable” to “the specific act of placing a ball-marker behind the ball, placing a club to the side of the ball, or lifting the ball such that the player's hand, the placement of the ball-marker or the club, or the lifting of the ball causes the ball or the ball-marker to move.” Since Poulter had lifted the ball away from the marker before he dropped it, the referee ruled that the ball was already marked when it slipped out of his hand, so dropping it wasn’t part of the act of marking the ball.